﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ueEngine.Framework.Empires
{
    internal abstract class BaseHeadAnalyzer : IAnalyzable
    {
        #region BuildHead
        public override abstract string Analyzer(string identity, string fileStream, string templetePath);
        protected abstract string LoadTitleAndKeyword(string identity);
        protected abstract string CorrectionTitleAndKeyWord(string headStream, string identity);
        protected abstract string CorrectionHeadSrc(string headStream, string templetePath);
        protected abstract string CorrectionHeadhref(string headStream, string templetePath);
        #endregion
    }
}
